![]() And if you were one of those with deep wallets, well, after the next patch, all those expensive tech and ships were now obsolete because a new mysterious alien artifact was just discovered (or whatever marketing spin they thought of for that update)! And even if you had the money to burn, you also had to deal with (or play with) hacks to keep up with everyone else who was hacking. It had gotten to the point where it was impossible to play against the whales who constantly threw hundreds, even thousands, of dollars into the newest tech and ships the first day those were available. ![]() However, this game turned into a pure cash-grab dumpster fire. Alien encounters in Out There are the main mechanic by which the player can gain new technology and Omega. Cross platform, allowing players to casually play on mobile (like ship/base management etc) while they are out, and do some serious space pewpew on their home PC. Good alliance (guild) play, with missions and balanced game play. Or you can get unlucky, and the first jump from the starting system breaks your spacefolder or removes 20-40 fuel, or the first three systems within reach has no gas giants. Visit every garden planet and take note of every race encountered. You can get lucky and find good gas giants or random events every other star-system which can keep you topped up for a good part of the game. ![]() Great interface with controls for individual ships, same ship type groups, or full fleet. Encounter all twenty alien races in the same playthrough. A dark and melancholic, hard sci-fi adventure. Music by award-winning composer Siddhartha Barnhoorn (Antichamber, The Stanley Parable) Google Game Services : 59 achievements, 1 leaderboard. ExcitedTheia's Experience This "was" a good game. The music in Omega Edition act as introductory music for each different type of star a player discovers. Survival and understanding of what is really at stake in the galaxy is the core of what Out There has to offer.
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